• This course will examine the tools required and available to higher education instructors through the virtual world, Second Life. The course will cover topics such as interaction with the avatar, movement and inventory, building basic objects, capturing and defining useful metrics, and resources available aid in education.
  • This course provides a systematic survey of a variety of media formats including visual displays, audio and visual presentations. Aspects of theory include psychological principles and research on media as a teaching mode. Students have the opportunity of applying knowledge and skills to selected areas of media production, especially as they provide solutions to instructional problems. This course is a hands-on introduction to some of the latest and most powerful software tools available to instructional designers today. This fall we will be exploring and evaluating the vast array of both commercial and open source Web 2.0 tools.
  • This course provides a systematic survey of a variety of media formats including visual displays, audio and visual presentations. Aspects of theory include psychological principles and research on media as a teaching mode. Students have the opportunity of applying knowledge and skills to selected areas of media production, especially as they provide solutions to instructional problems.
    This course is a hands-on introduction to some of the latest and most powerful software tools available to instructional designers today. This fall we will be exploring and evaluating the vast array of both commercial and open source Web 2.0 tools.